Since the advent of social network sites, Avatars, games, online services etc. the digital world has rapidly infiltrated most people’s lives. It’s hard to imagine a world in which we are not “connected”. At one time “connection” implied human interaction and dialogue, nowadays the opposite is often the case. It’s common to see two friends walking side by side, but with mobile phones in hand, digitally connecting to other people and saying very little to each other. |
Very few of us can grasp how big and all-revealing our digital footprint, the one we leave daily with all our internet activities, really is. We readily provide personal information and opinions for all to see, but to what degree is the picture we present of our lives really REAL? The information we provide is perhaps presenting a very different image than the one we intended to create. Are we aware to what extent this online persona is taking on a life of its own in the digital world? When we take on the identity of an Avatar in a game, do we always realise that it isn’t actually us?
In this series, the majority of subjects are painted from digital images, the basis being pure fascination, but with no personal connection. They all display a serial number and a digital code. From a certain distance or at a casual glance, the pixels form a completely realistic image, dissolving into little squares the closer you get to them. Some of the paintings are partly realistic, diffusing into squares, while others are completely pixelated.
In this series, the majority of subjects are painted from digital images, the basis being pure fascination, but with no personal connection. They all display a serial number and a digital code. From a certain distance or at a casual glance, the pixels form a completely realistic image, dissolving into little squares the closer you get to them. Some of the paintings are partly realistic, diffusing into squares, while others are completely pixelated.